Yours, Mine, or Ours?

A WebQuest on Copyright and Fair Use

Designed by Carla Katzberger

katzberger.carla@district205.net

 
| Aim | Rationale| Goals| Audience| Subject | Instructional Plan |Materials | Assessment |Implementation| Student Page


Aim

Teachers have an obligation to practice integrity and honesty. Just as they expect students to refrain from cheating on tests and from taking others' belongings at school, teachers should honor the law when it comes to fair use and copyright. 

Rationale

There has never been a more important time than now to know the rules. As a result of laws written and passed by Congress, companies are now creating technologies that block users from fair use of intellectual property   In addition to helping schools steer clear of legal trouble, understanding the principles of fair use will allow students and educators to aggressively pursue new areas where technology and learning are ahead of the law, and to speak out when they feel their rights to copyright material have been violated.


Goals and Standards

This project meets the following NETS (National Educational Technology Standards) for teachers:

1      Technology Operations and Concepts

Teachers demonstrate a sound understanding of technology operations and concepts.

Ø       demonstrate introductory knowledge, skills, and understanding of concepts related to technology (as described in the ISTE National Education Technology Standards for teachers)

2          Planning and Designing Learning Environments and Experiences

Teachers plan and design effective learning environments and experiences supported by technology. Teachers:

Ø       plan for the management of technology resources within the context of learning

      activities

Ø       plan strategies to manage student learning in a technology-enhanced environment.

3          Teaching, Learning, and the Curriculum

Teachers implement curriculum plans that include methods and strategies for applying technology to maximize student learning. Teachers:

Ø       facilitate technology-enhanced experiences that address content standards and      

      student technology standards

Ø       apply technology to develop students' higher order skills and creativity. 

4         Assessment and Evaluation

Teachers apply technology to facilitate a variety of effective assessment and evaluation strategies. Teachers:

Ø       apply technology in assessing student learning of subject matter using a variety of   

      assessment techniques.

Ø       apply multiple methods of evaluation to determine students' appropriate use of

      technology resources for learning, communication, and productivity.

5         Productivity and Professional Practice

Teachers use technology to enhance their productivity and professional practice. Teachers:

 

Ø       continually evaluate and reflect on professional practice to make informed decisions

      regarding the use of technology in support of student learning. 

6          Social, Ethical, Legal, and Human Issues

Teachers understand the social, ethical, legal, and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice. Teachers:

Ø       promote safe and healthy use of technology resources.

Ø       model and teach legal and ethical practice related to technology use.

Ø       facilitate equitable access to technology resources for all students.

 

NETS for Students

This project meets the following NETS (National Educational Technology Standards) for students:

1         Basic Operations and Concepts

Ø       Students demonstrate a sound understanding of the nature and operation of technology systems. 

2         Social, Ethical, and Human Issues

Ø       Students understand the ethical, cultural, and societal issues related to technology.

Ø       Students practice responsible use of technology systems, information, and software.

Ø       Students develop positive attitudes toward technology uses that support lifelong learning,

      collaboration, personal pursuits, and productivity.

3         Technology Productivity Tools

Ø       Students use productivity tools to collaborate in constructing technology-enhanced

      models, prepare publications, and produce other creative works.

4         Technology Communications Tools

Ø       Students use a variety of media and formats to communicate information and ideas

      effectively to multiple audiences.

5         Technology Research Tools

Ø       Students use technology to locate, evaluate, and collect information from a variety of
       sources.

Ø       Students use technology tools to process data and report results.

6         Technology Problem-Solving and Decision-Making Tools

Ø       Students use technology resources for solving problems and making informed decisions.

 


Audience

This activity can be used in grades 7-12.  Students should have an understanding of  computer skills such as downloading music, inserting video and manipulating photos and illustrations in order to understand the impact of copyright and fair use with this activity.  This project can be used as an in-depth exploration of copyright and fair use or modified for basic computer users and used as an introduction to copyright and fair use policies.  See the Reboot Your Attitude site for great introduction material and mini-lessons.


Subject

This project addresses copyright and fair use issues for teachers and students.  Modern technology poses significant legal challenges to people using electronic resources and digital media.  In particular, students or teachers conducting online research, web page design, or utilizing digitized audio or graphics sources, need to become familiar with the rules governing electronic information usage.  In the process, students and teachers will begin to understand the laws and regulations governing copyright and fair use, and will realize the "copyright confusion" that exists in light of new technologies.


Instructional Plan

Should the copyright laws be changed?

The Scenario: Your student group is part of a State of Illinois Copyright Committee assigned to review and recommend changes to the existing copyright/fair use laws for education.  What recommendations would your group make based on the current copyright/fair use laws? 

Structure of the Project:  Over the next few days, your students (in groups) will be reviewing and researching copyright and fair use regulations as they pertain to the following catagories:

  • video and DVD

  • illustrations and photographs

  • printed word on the Internet

  • computer software

  • music

The group may formulate some questions such as:

  1. What are the existing regulations and laws as they pertain music (or the others)?

  2. Are the regulations fair to the author?

  3. Are the regulations fair to the Internet user?

  4. What would you change?

  5. What recommendations would your group make to the State?

As the work progresses, the groups will formulate more questions. Group members should take on roles such as internet user, graphic designer, movie producer, musician, or author as they explore the laws.  The questions will be researched cooperatively by the student groups. A consensus by group members should reached for at least one change to each of the laws for the above categories.

The groups will use the Internet to conduct  research, make changes to the laws, and present their recommendations to the class via a multi-media presentation.

 

Materials

Computers with Internet connection and multi-media software
printer
digital camera (optional)
digital camcorder (optional)

Web Sources: 

10 Big Myths About Copyright Explained- this site is self explanatory.

A Brief Intro Into Copyright-the author gives a brief review of copyright laws

Copyrights and Copying Wrongs-a down-to-earth article on copyright in education

A Teachers Guide to Fair Use and Copyright-great information and chart that makes
regulations easy to understand.

ISLMA Professional Resources-Illinois School Library Media Association article on copyright and multi-media in the classroom.

Reboot Your Attitude-this program was developed by Scholastic Inc. and the Business Software Alliance to inform you and your students about copyright laws protecting software and to alert you to the ethical uses of software.  Great mini-lessons to use if you don't have time for the "big" project.  Check out the poster.

Copyright and Fair Use-Stanford University Library has tons of links on this site to copyright and fair use information.

The Educator's Guide to Copyright and Fair Use-one of the best articles on copyright and fair use.  Great relevant and timely information and a chart that you can hang up in the classroom.

The US Copyright Office-contains everything you want to know about the topic.

Copyright Tutorial-This is a tutorial that a teacher could view as a "self-tutorial" on copyright.  The article contains a test that could be used as a pre and post test on copyright for students or teachers.


 

Assessment and Evaluation

Each student will turn in a self-evaluation.  The group will be evaluated using a  multimedia rubric.  You can go to Teach-nology or Rubistar to create your own classroom rubrics for self-evaluation, group evaluation or multimedia presentations.

The following are rubrics your can use for this project:

Web Quest Rubric

Team Work Rubric

Presentation Rubric

Class Participation Rubric 

Implementation Plan

This webquest will be used primarily in our District Freshman Technology Course.  It will taught in our Freshman Academy and every student will have access to a computer daily.  Teachers will be in-serviced on using this project on a "need to know" basis during their uninterrupted planning period.

 

Last updated on 7/30/04.  Based on a template from The WebQuest Page